Services
Audio assets (interactive, linear)
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Music composition (orchestral, hybrid, pop, jazz and more)
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Sound design
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Foleys
Assets implementation
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Asset implementation via middleware (FMOD, Wwise)
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Assets integration in game engines (Unity, Unreal)
Recording and editing
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Off voices
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Acoustic and amplified instruments
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Field recording
Mixing and mastering
Transcription and arrangement
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Music productions
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Radio productions
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TV productions
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Arranging your dream tune into a physical score
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Orchestral arrangement from MIDI sketch
About me
My name is Danae Le Guennic
I am a french composer and sound designer for video games and other media, based in Leipzig (Germany).
I took my first steps into my musical journey about 20 years ago when I started studying classical guitar at my town's conservatory, which became more than a simple hobby quite rapidly.
After studying recording and mixing techniques in studio and festivals, I specialized in Sound Design for theater, which lead me to work on several productions in France and Mexico.
In parallel of my activities, I moved to Germany in 2019 in order to pursue a Master Degree in Media Art and Design at the Bauhaus University, where I specialized in video games and radiophonic productions, which are since my main activity.